Volumetric Fog

My volumetric lighting and fog implementation. Based on Physically-based & Unified Volumetric Rendering

  • Physically based lighting with arbitrary light types

  • Local fog volumes with texture driven color and density

  • Fog particles

  • Analytic height fog fallback for long range fog

  • Composites properly with particles and tinted transparent objects

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Lava Lamp Shader

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Screen Space Reflections